In development PC only at launch • Free to play • Consoles planned later in the year • UI not final
Work-in-progress wrestling game

WCPWUndisputed

A new wrestling game built for chaos, creation, and control.

WCPW Undisputed is a fanmade wrestling game being built piece by piece. The project is still early, but the base is moving: menus, arenas, roster data, match types, gameplay systems, online plans and game modes are all being worked on behind the scenes.

PC OnlyAt launch
FreeFull release plan
Console LaterPlanned later in the year
No Date YetReady when it is ready
WCPW Undisputed work-in-progress cover art
Cover preview.
This cover and all presentation shown here are work in progress. Final branding, UI, menus, ratings and layouts can still change before release.
Development status

Early build. Real progress. No fake promises.

This is the current public look at the project. It is not a finished game page yet — it is a development page showing what is being built and what is planned.

WCPW Undisputed has been in development for around 3–4 months. Right now the work is focused on the stuff that actually matters first: arenas, models, menus, match rules, roster data, gameplay systems, save data, mode foundations and the tools needed to make the game grow over time.

Important: anything shown on this site is still work in progress. Screenshots, UI, features, rosters and mode layouts may change as the build improves.

ArenasModelsMatch typesMenusRoster dataGameplay systemsCareer modeOnline plans
For players who book, fight, create and run shows

Key features

The goal is to make WCPW Undisputed feel less locked down. You should be able to run your own shows, build your own roster, create your own stories and jump into chaotic matches without the game fighting you.

🌐

Universe Mode
Online & Offline

Book weekly shows, build rivalries, control brands and shape the direction of your own wrestling world.

📈

GM Mode
Online & Offline

Draft a roster, manage cash, book cards, grow ratings and try to make your brand the one people talk about.

🛠

Full Creation Suite

Create superstars, stories, finishers, entrances and more, with extra creation tools planned as the game grows.

🔥

New Rivalry Builder

Build rivalries with more control over moments, turning points, match payoffs and story direction.

🥊

Play Now Match Types

Pick from normal matches, extreme stipulations, multi-man chaos, tournaments and custom match setups.

🪑

Over-The-Top Weapons

Weapons are being planned to feel ridiculous, fun and chaotic instead of just being background props.

Career Mode

Start with Brand vs Brand or an Original Superstar Career, with new story chapters planned for bigger updates.

👥

Companies & Rosters

WCPW names, WWE 2K league characters, partner rosters and real indie talent from around the world.

Deep dive modes

Choose how you run the show

Here is the clearer version of the main modes being worked on. More detail can be added as each mode gets further into the build.

Universe Mode

Universe Mode is planned to have two styles. Normal keeps things clean and familiar: book shows, play matches, build rivalries and move through the calendar. Free Roam is the bigger idea, letting you walk backstage, speak to superstars, handle creative meetings, deal with issues like technical outages, check gorilla position and work your way from GM towards Head of Creative.

  • Normal mode for a cleaner, easier weekly show flow.
  • Free Roam backstage areas with interactions and problems to solve.
  • Play as a GM or climb into a bigger creative role over time.

GM Mode

GM Mode is planned as a brand management mode. You draft your roster, manage the budget, book weekly cards, build rivalries, keep fans interested and try to beat the other brands. The idea is to keep the familiar GM-mode feeling, but make it fit WCPW's own roster, rules and presentation.

  • Draft wrestlers and build your brand identity.
  • Manage cash, match quality and fan growth.
  • Compete offline or against others when online support is ready.

Career Mode / MyRise

Career Mode starts with Brand vs Brand and an Original Superstar Career. The aim is to release a new story through major updates, adding new chapters and paths as the game grows.

  • Brand Warfare path focused on show vs show chaos.
  • Original Superstar Career for building your own wrestler.
  • New stories planned through big updates.

Online

Online plans include online matches, shared creations, community creations, online Universe and GM support, and the ability to bring player-made wrestlers and ideas into the WCPW ecosystem.

  • Online matches and player-created content.
  • Community creations for sharing wrestlers and ideas.
  • Online Universe and GM support planned.
Fan-favourite tools returning

Creation suite

The goal is to include the tools players always ask for, while expanding the creation side as development continues.

Create more than just a wrestler

  • Create a Superstar
  • Create a Story
  • Create a Finisher
  • Entrance Editor
  • More tools to come as the project grows

Creation is a main part of the identity. WCPW Undisputed is being built for leagues, creators, fantasy bookers and players who want their own wrestling world to feel alive.

Features may change during development, but the plan is to make creation a major part of the game instead of a side menu.

Play Now and custom match chaos

Massive match variety

No tiny unreadable list — this section keeps it clean like a proper game site while still showing the scale.

From singles fights to full chaos

  • One on One, Two on Two, Triple Threat and Fatal 4 Way
  • 5 Man, 6 Man, 7 Man and 8 Man match families
  • Final Stand with 10, 20, 30 and 40 person options
  • Tournament creators for championships, Golden Ticket qualifiers and more
  • Custom Matches from the Custom Match Creator
Extreme RulesInfernoHell On EarthI QuitStreet FightFalls Count AnywhereLast Man StandingUnsanctionedIron ManAmbulanceBuried AliveGolden TicketFight PitCivil WarGauntletLumberjackChampionship Scramble
Community rosters, league characters and indie talent

Roster built for variety

The roster is planned to feel bigger than one fictional company. WCPW Undisputed is being built around WCPW talent, WWE 2K league characters made by creators, partner rosters and real indie wrestlers from across the world.

🏆

WCPW Talent

The core WCPW roster, championships, rivalries and original names that carry the main universe of the game.

🎮

2K League Characters

Community-made league characters from players and creators, bringing the feel of online wrestling leagues into one project.

🌍

IRL Indie Talent

Selected independent wrestlers from around the world, including UK indie names, are planned to be featured.

📦

Community Creations

Players will be able to create and share their own wrestling characters, helping the roster grow beyond the base game.

Roster Reveal Coming Soon

Names will be revealed properly

No rushed listReveals will drop when ready

The roster will not just be dumped all at once with random names on a page. WCPW Undisputed is planned to reveal talent in waves, so each group of wrestlers gets treated like a real announcement instead of filler. Expect WCPW originals, 2K league characters made by creators, partner league names and IRL indie talent from across the world.

Wave 01

WCPW Originals

Main roster names, champions, rivals and characters connected to the WCPW universe.

Wave 02

League Characters

Characters from WWE 2K leagues and creator-made rosters, brought into the project with their own identities.

Wave 03

Indie Talent

IRL independent wrestlers from across the world, including UK indie talent, planned for future roster announcements.

Always Growing

Community Creations

Players will also be able to create WWE-style characters and original wrestlers through Community Creations.

Roster pages, renders and names are still being prepared. Some talent, looks, gear, ratings and presentation may change before release because the game is still early in development.

Join Discord For Reveals
Current build screenshots

Work-in-progress UI

These screenshots are from the current build. They are here to show progress, not final quality. Menus, layouts, colours, icons and presentation can still change.

UI shown is work in progress and not final. Menus, layouts, presentation, icons, screenshots and features are likely to change during development.
Release plan

Beta waves, then Release 1

This is the current plan for getting WCPW Undisputed into players’ hands without pretending everything is finished. The game will roll out in stages: private creator testing first, then a limited open beta, then the first public PC release. Dates are still TBA and the order can change if development needs more time.

Wave 01

Creator Play Test Beta

Selected content creators will be given early Steam codes so they can test the game, record videos, give feedback and help show the project while it is still being improved.

  • Access: invited creators only
  • Goal: early feedback, videos and bug reports
  • Status: before public testing
Wave 02

Open Beta Test Phase

A limited-space public beta is planned so members of the community can try an early version and help test the core experience before the first full release.

  • Exhibition: 1v1 and 2v2 matches
  • Career preview: around 20 minutes of MyRise
  • Universe Mode: early access testing
Release 01

First PC Release

The first release is planned to focus on the main playable base instead of trying to launch every single feature at once. Online is not planned for day one.

  • Included: Exhibition, Universe Mode and GM Mode
  • Story: one playable Story Mode path
  • Online: planned after launch, not day one

Post-launch plan: updates will slowly add more of the bigger features, arenas, stars, weapons, match content and extra polish. The current aim is to have Online fully out within 2–3 weeks after Release 1, but that depends on testing and stability.

Follow Updates
Contact

Questions or recommendations?

If you have questions about WCPW Undisputed, want to recommend talent, have ideas for the game, or need to contact the dev side of the project, email Ringside Entertainment Dev.

FAQ

Quick answers

Straight answers about what is confirmed, what is planned, and what is still changing.

When is WCPW Undisputed releasing?

There is no release date yet. The game is still being created, tested and built piece by piece. A date will only be announced when the team is confident it is ready.

What platform is it releasing on?

PC only at launch. Console versions are something the team wants to add later in the year, but PC is the focus first.

How much will it cost?

The current plan is for WCPW Undisputed to release for free on PC.

Is the UI final?

No. The current screenshots are work in progress. UI, menus, layouts, colours, icons and presentation are likely to change as development continues.

What modes are planned?

Universe Mode, GM Mode, Career Mode, Play Now, Online, Creation Suite, Rivalry Builder, tournaments, custom matches and more are planned.

Will Online be available at launch?

Not at Release 1. The plan is to launch the first PC release with Exhibition, one Story Mode path, Universe Mode and GM Mode, then work toward having Online fully available within 2–3 weeks after release if testing and stability go well.

How do I contact the team?

For questions, recommendations, talent suggestions, feedback or testing-related messages, email ringsideentertainmentdev@gmail.com.

Is this an official WWE or 2K game?

No. WCPW Undisputed is a fanmade wrestling game featuring WWE 2K league characters made by creators, plus real-life indie talent from across the world. The game also plans to support Community Creations, so players can create and share their own wrestling characters.